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Designing
Venue Operations for the Athens 2004 Olympic Games
By:
Prof.
P. Loucopoulos, UMIST
Dr. N. Prekas, Athens 2004 S.A.
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In the summer of 2001, the Organising Committee for
the Athens 2004 Olympic Games (ATHOC) began a project using Systems Dynamics
for the design of venue operations. The project team involved 4 analysts, led
by two University Professors acting as scientific advisors. Using the iThink
software, the team developed models aimed at helping different stakeholders
reach an agreed position about the processes taking place in different venues
and the resources required to meet expected levels of service.
The Athens 2004 Olympic Games will represent, just
as all previous Olympiads, a complex, large-scale competition event. Within a
period of 16 days, 16,000 athletes from 36 different sports will take part in
300 events across 28 venues located in the Greater Athens area. They will be
watched by an estimated 5 million ticketed spectators, together with over
20,000 journalists and broadcasters, and 2,500 members of international
committees. With a budget of $5billion, and a workforce of over 175,000 for the
duration of the Games, ATHOC's task is to ensure the efficient and effective
running of the Games in all competition venues, in a fully co-ordinated manner
with non-competition venues (e.g. airport, Olympic village etc) and the city's
infrastructure (transportation, city operations etc).
For each venue and for each day of the Games, venue
operations need to satisfy both functional requirements (the necessary
procedures and types of resources) and non-functional requirements (the quality
of service provision). The design of venue operations is an activity that
involves the majority of functional areas of ATHOC. Out of the total of 27
functional areas, those with most involvement in venue operations are:
accreditation, security, technology, transportation, spectator services, venue
staffing, logistics, catering, cleaning & waste, sponsors, ticketing,
merchandising, broadcasting, press operations, medal ceremonies.
We developed models focusing on specific problems
areas, such as printing and distribution of competition results, or athletes'
transportation, but also on broader problem areas such as the dynamic profiling
of an entire venue for the duration of a whole day. These applications ranged
from simple processes involving a small set of actors and resources to
complicated ones involving venues with multiple stadia and many thousands of
'customers'. Customers may be spectators, athletes, Games staff, Olympic
family, broadcasters, journalists, and many others. In this work we adopted a
process-oriented approach to modelling, where we examine problems from a
customer-oriented perspective. The contribution of various resources was
examined at key stages of each process and many scenarios were developed in
collaboration with representatives from the affected functional areas.
The models were used to examine two facets of the
venue operations system, under certain assumptions:
1. the behaviour of specific system components, e.g. a particular type of
service
2. the behaviour of the system overall.
The first facet of the venue operations system, i.e.
the behaviour of specific components of the system is examined by parts of the
model like the fragment that follows. This fragment is about the various types
of services spectators might want to use in a complex venue area, such as
buying food at a catering stand or memorabilia at a merchandising stand,
withdrawing money from an ATM etc. This issue is of course linked to the
overall behaviour of spectators (not shown here), which includes activities
such as circulating in the common venue area, queuing for ticket checking, or
watching an event inside a stadium. The behaviour of the service model is
determined by two issues: the demand for each type of service and the supply of
service by the provider of each service type.
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The demand is determined through the 'pct of specs
per service type' variable. This is a user-defined parameter expressing the
customers expected for each type of service facility as a percentage of total
spectator presence. The supply is determined by two parameters: the number of
'Service Points' available (e.g. 10 stands selling food), and the 'specs per
channel per minute' service rate (e.g. two spectators serviced per service
point per minute). Both variables are user-defined, i.e. they can be set
through the interface of the model. According to this representation,
spectators arrive at the service facility ('going to facilities'), queue there
for a while if no service point is available ('Specs Queue at Facilities'), and
eventually get serviced ('servicing').
When simulating this model fragment, we get the
results shown in the following screen capture, which focuses on the
'Merchandising' service for the duration of an entire day. The results are both
graphical and numeric, and concern four separate service areas within the
entire venue. The graphical results include spectators queuing at each moment
(blue curve), and the waiting time (red curve), while numerical results include
the mean and maximum waiting times, as well as the total number of spectators
served throughout the day. This simulation panel also contains one of the
parameters that determine the behaviour of the merchandising service, i.e. the
number of service points in each area of the venue.

The
second facet of the venue operations system, i.e. the overall behaviour of the
system is presented in screens like the one that follows. The screen shows the
profile of spectators' behaviour for the entire day in four key points of the
venue system: arrival, presence in the common area, presence inside venues
(i.e. stadiums) and, finally, departure.
The
models were subjected to testing through rapid simulation sessions, in
workshops involving from 5 to as many as 40 participants. In all workshops the
models together with the simulated runs, enabled all participants to reach a
consensus about the underlying process and the implications that each choice
would have on the overall system behaviour. The results concerning specific
components of the system answered operational questions concerning the rational
allocation of resources and the resulting service provision capabilities of the
system. The results concerning overall system behaviour proved useful for
understanding the overall venue 'profile' during an entire Games day, thus
answering higher-level, management questions concerning spectator presence,
arrival and departure patterns etc.
We
found that prior to our work, stakeholder workshops, facilitated on the basis
of past experience, were only partially helpful. Architectural and topological
designs imposed constraints on thinking about customer-oriented service
provision. Textual requirements specification resulted in voluminous
documentation with little chance for proper agreement, estimation of resources
and planning for a co-ordinated implementation. Using stock and flows we
overcame many of these problems. The stock-and-flow visual 'language' gave us
clear semantics and intuitive syntax and this greatly enhanced visualisation of
processes that in turn contributed to a more informed discussion and agreement
between stakeholders.
Overall,
we found the utility of Systems Dynamics and that of the tool of a very high
degree. Participants in the design process became increasingly involved as the
process progressed and continue to work with us on new projects towards the
full definition of designs for venue operations.
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Pericles
Loucopoulos (pl@co.umist.ac.uk) holds
the chair of Information Systems, at the University of Manchester Institute of
Science & Technology (UMIST), in Manchester, U.K. His academic interests
are in the areas of requirements engineering, enterprise knowledge modelling,
and information systems development approaches. His work focuses on the
provision of Information Processing systems that support large, complex and
dynamic organisational systems and to this end, his research addresses both
systems engineering issues and issues relating to organisational objectives,
strategy and business processes.
He is
the editor-in-chief of the Journal of Requirements Engineering and is on the
editorial board of four other journals. He has been a Visiting Professor at
many European Universities, and has acted as an international scientific expert
for Italian, Austrian and Greek Governmental institutions. He is a
non-executive director, on the Board of Red2Plc, a publicly quoted company
specialising in multi-hosting and application services provision.
He is
the co-author of 5 books, the co-editor of 1 book, the editor of 2 volumes of
conference proceedings, and the author and co-author of over 100 journal,
invited and peer reviewed conference papers. He is a regular contributor to the
'experts corner' of the internet service OTLand
http://www.ltt.de/otland/experts .
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Nikos
Prekas (naprekas@athens2004.com)
holds a Degree in Computer Science from the University of Crete (Greece) and an
MSc and PhD in Computation from UMIST (UK). He has an experience of over a
decade in the field of information systems development, viewed both from the
systems engineering perspective and the business engineering perspective. His
interests include requirements engineering methodologies, business process
modelling techniques, reuse-based development, and human-computer interaction
issues. He has published his work in international conferences and journals.
He currently holds the position of project manager
in the Technology Division of the Organising Committee for the Olympic Games
ATHENS 2004. His responsibilities include the development and application of a
methodology for supporting the design of business processes, with a focus on
process representation, role allocation and resource optimisation.
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